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Defend the Base

Defend The BaseDefend the base is where one team attacks and the other team defends. 

A flag is normally used to the mark out the objective.

But you can use any landmark - like a big tree or even the clothes line! 

Once the flag has been placed, neither team should move it.

The defenders start typically around the flag about 10ft (3m).

The attackers start out of sight of the defenders if space permits.

Boy Heaven!

This is BOY HEAVEN!

U/16 Rugby Team Coach

The referee should end up at the flag at the end of the game to count the ďliveĒ gamers within armís reach of it to determine the winning team.

The game runs for 10 minutes.

The attackers receive unlimited reactivations. 

The defenders receive reactivations for only 9 minutes. Now normally the equipment arrives untimed, but you can set a game time using the Master Controller. 

The person running the games has to remember to turn off the defenders medic box with the key when there is 1 minute left in the game.

Make sure the players know that they canít move the flag.

The Defenders' Briefing

Attention Heroes! Rebels have been spotted moving into the area. HQ says you must advance & eliminate them. Lots of re-enforcements are available from your base. The team that uses the least number of reactivations wins.

The Attackers' Briefing

Couldn't Stop Talking About It

Just a short note to let you know how much the kids and parents appreciated and enjoyed LASER TAG. The dads were hot and bothered when they finished but couldn't stop talking about the battle when we found a place to stop and have lunch. I will certainly recommend you to anyone (as I have already!) Thank you once again.

Kerry North, Park Ridge Junior Soccer

 

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